Bone Master

I tried to achieve conventional results in unconventional style.

I wanted to have the functionality that items have, but without the item system.
Instead of adding equipment items, like thousands of games already do, I decided to let player change his character’s bones.

Instead of getting a better sword, we are instead getting a better arm bone (probably from hunting creatures) and replacing it.

I didn’t finish the project but I may be using and improving this system in the future.

For the game world, I used Gaia terrain and Synty models, which go surprisingly well together.

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